2025
Jul 13
|
Setting Up an SDL3 Mac App in XCode 16
|
game-dev
macos
|
2015
Sep 07
|
What the Hero Sees: Field-of-View for Roguelikes
|
game-dev
roguelike
|
2014
Dec 21
|
Rooms and Mazes: A Procedural Dungeon Generator
|
dart
game-dev
roguelike
|
Nov 20
|
How My Book Launch Went
|
book
design
game-dev
game-patterns
|
Nov 03
|
Zero to 353 Pages: Bringing My Web Book to Print and E-book
|
design
game-dev
game-patterns
|
Jul 15
|
A Turn-Based Game Loop
|
dart
game-dev
roguelike
|
Jul 05
|
Dropping Loot
|
dart
game-dev
roguelike
|
Apr 22
|
Zero to 95,688: How I wrote Game Programming Patterns
|
book
game-dev
game-patterns
|
2010
Jul 13
|
Fibers: Coroutines in Finch
|
cpp
finch
game-dev
language
|
Jun 11
|
Amaranth, an Open Source Roguelike in C#
|
c-sharp
game-dev
roguelike
|
Feb 17
|
New Chapter Up: Component
|
cpp
game-dev
game-patterns
|
2009
Oct 12
|
The Book
|
cpp
game-dev
game-patterns
|
2008
Nov 17
|
Using an Iterator as a Game Loop
|
c-sharp
game-dev
roguelike
|
Apr 24
|
Incremental Development for Games (Is Hard)
|
game-dev
|