Stuff I Wrote About Game Development


Dec 21 Rooms and Mazes: A Procedural Dungeon Generator
Nov 20 How My Book Launch Went
Nov 03 Zero to 353 Pages: Bringing My Web Book to Print and E-book
Jul 15 A Turn-Based Game Loop
Jul 05 Dropping Loot
Apr 22 Zero to 95,688: How I wrote Game Programming Patterns


Jul 13 Fibers: Coroutines in Finch
Jun 11 Amaranth, an Open Source Roguelike in C#
Feb 17 New Chapter Up: Component


Oct 12 The Book


Nov 17 Using an Iterator as a Game Loop
Apr 24 Incremental Development for Games (Is Hard)