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Posts Tagged 'code'
Killing Primitive Loops and Conditionals
2010 / 07 / 24
What I learned at the Emerging Languages Camp
2010 / 07 / 23
Jasic: A complete interpreter in one Java file
2010 / 07 / 18
Fibers: Coroutines in Finch
2010 / 07 / 13
Meltwater: A Color Theme for XCode
2010 / 07 / 07
New Syntax for Binding Methods in Finch
2010 / 07 / 02
Methods on the Ether: Or Creating Your Own Control Structures for Fun and Profit
2010 / 06 / 25
Amaranth, an Open Source Roguelike in C#
2010 / 06 / 11
New Chapter Up: Component
2010 / 02 / 17
New Game Programming Patterns Chapters Up!
2010 / 01 / 25
Conditional Binding with “let” in Magpie
2009 / 12 / 26
The Book
2009 / 10 / 12
Closures and the Command Pattern
2009 / 07 / 02
Naming Things in Code
2009 / 06 / 05
Loops in Magpie
2009 / 05 / 15
ML-style Pattern Matching in C#
2009 / 05 / 13
One and Only One
2009 / 05 / 05
Stupid Magpie Tricks (Or: Yes, I’m Making a Programming Language Like Everyone Else)
2009 / 04 / 26
Debunking C# vs C++ Performance
2009 / 01 / 03
Fixing Ambiguities in Grammars
2008 / 12 / 28
Outsourced Blog Comments
2008 / 11 / 28
“Constrained Compound” Design Pattern
2008 / 11 / 23
Using an Iterator as a Game Loop
2008 / 11 / 17
Incremental Development for Games (Is Hard)
2008 / 04 / 24
A C# Feature Request: Extension Classes
2008 / 04 / 10
What’s the Opposite of “nullable”?
2008 / 04 / 08
Checking Flags in C# Enums
2008 / 03 / 05
Avoiding Overload Hell in C#
2008 / 02 / 26
C# Extension Methods: Not Just for Breakfast
2008 / 02 / 09
© 2008-2009 Robert Nystrom