Posts tagged “c#”

Future-proofing, Uniform Access, and Masquerades

Posted on 2010/09/18. Tagged c#, code, java, language, magpie.

Amaranth, an Open Source Roguelike in C#

Posted on 2010/06/11. Tagged c#, roguelike, code, game-dev.

Closures and the Command Pattern

Posted on 2009/07/02. Tagged c#, code, design.

Loops in Magpie

Posted on 2009/05/15. Tagged c#, code, language, magpie.

ML-style Pattern Matching in C#

Posted on 2009/05/13. Tagged c#, code, f#, language.

Debunking C# vs C++ Performance

Posted on 2009/01/03. Tagged blog, c#, code, cpp, optimization.

"Constrained Compound" Design Pattern

Posted on 2008/11/23. Tagged c#, code, design.

Using an Iterator as a Game Loop

Posted on 2008/11/17. Tagged c#, roguelike, code, game-dev.

A C# Feature Request: Extension Classes

Posted on 2008/04/10. Tagged c#, code.

What's the Opposite of "nullable"?

Posted on 2008/04/08. Tagged c#, code.

Checking Flags in C# Enums

Posted on 2008/03/05. Tagged c#, code.

Avoiding Overload Hell in C#

Posted on 2008/02/26. Tagged c#, code.

C# Extension Methods: Not Just for Breakfast

Posted on 2008/02/09. Tagged c#, code.